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Get Free Ebook How to Draw: drawing and sketching objects and environments from your imagination, by Scott Robertson Thomas Bertling

Get Free Ebook How to Draw: drawing and sketching objects and environments from your imagination, by Scott Robertson Thomas Bertling

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How to Draw: drawing and sketching objects and environments from your imagination, by Scott Robertson Thomas Bertling

How to Draw: drawing and sketching objects and environments from your imagination, by Scott Robertson Thomas Bertling


How to Draw: drawing and sketching objects and environments from your imagination, by Scott Robertson Thomas Bertling


Get Free Ebook How to Draw: drawing and sketching objects and environments from your imagination, by Scott Robertson Thomas Bertling

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How to Draw: drawing and sketching objects and environments from your imagination, by Scott Robertson Thomas Bertling

About the Author

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

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Product details

Paperback: 208 pages

Publisher: Design Studio Press (December 15, 2013)

Language: English

ISBN-10: 1933492732

ISBN-13: 978-1933492735

Product Dimensions:

9.1 x 0.8 x 11 inches

Shipping Weight: 2.4 pounds (View shipping rates and policies)

Average Customer Review:

4.7 out of 5 stars

365 customer reviews

Amazon Best Sellers Rank:

#16,493 in Books (See Top 100 in Books)

I been drawing for a very long time. Worked in comics and all kinds of illustrations. But do I wish I had this book a long long time ago.For me since I got into drawing really first though architectural drafting, before deciding I want to draw comics. This book would have made the transition a lot easier. This book took me back to the days I was drafting and Honestly found it a lot easier to draw objects in 3D coming from that POV. I always had trouble drawing more complex objects like cars in perspective. Which is essential when doing comics and illustrations. But this books approach was just what I needed.I acted as a bridge from the left brain functions of the brain when it comes to drawing to the right brain. and understanding the difference really made drawing anything, especially drawing from the imagination a lot easier. I think on the outside it looks like a basic book. But it’s really technical and unlike any other books I have read.I think cause of the reputation of the author and courses he has developed in concept art in many forms. The book is mostly known by concept artist. But I would equally recommend it to any artist. Now the only turn off I might see some artist have is that it’s so technical and much like the authors experience is based on drafting and industrial design. and one might think well I don’t need that. But if you really want to improve and take your skills to new level this stuff is really fundamental.I loved the book. The videos are a much added plus. and to really get the most out of this book. Like any book on art. you have to do the exercises. It’s a lot of work but its really worth it. The prices might seem like a lot but the links to the videos and other resources more then give this book a lot of bang for your buck.Highly recommend this book no matter what style your after cause this is about foundational skill every artist needs.

This book is just fantastic and is utterly a case of you get out of it what you put in.I have spent time daily in it over the past 4 months, working through it with every bit of dedication I gave my previous mechanical engineering studies and I have benefited massively. If you approach it with your sleeves rolled up and constantly try out what you read on paper, you'll grow a lot artistically. It is also utterly essential that you go through the videos, from which you will learn as much, if not more, than from the book (a link and pswrd is provided in the book); here is where you actually see the author drawing, and can really analyze his movements and methods, and he drops a lot of hints and tricks. I took copious notes as I went through these, and worked along in parallel as I watched. The attached show some of the drawings I produced based on Scott's instructions (I clearly still have a long ways to go, but would never have believed could have created these several months ago!). There are certain themes that come up over and over again which you can't help but absorb, much like taking a class.If this is your only reference and you are determined to rigorously understand perspective, I think you'll find the explanations to be less than complete, and the organize of chapters 2 thru 4 to be less than perfect. Broad principles are not so much stated as they are demonstrated; I didn't mind this challenge, though, and it made me go deep with the subject and extract what I saw as the unifying principles (this is in regard to understanding line convergence in general 3D space). I got to the bottom of this by working through my own derivations.The author demonstrates really fantastic craftsmanship, artistry, and creativity, and is a very strong communicator. I wish he got a little more pumped up/energetic in the videos, but I suppose the quality and volume of his work speak to his profound underlying passion for it. He manages to break down complex constructions to be utterly doable. Amazing. Right now I am starting in on the sequel "How to Render". Overall, I think this is a simply fantastic track to get on if you are a beginning and want to massively improve your drawing skills; going this direction you are basically aligning with a top instructor from one of the best design institutes in the world (Art Center College of Design). We owe a huge debt of gratitude to Mr. Robertson for this work.

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How to Draw: drawing and sketching objects and environments from your imagination, by Scott Robertson Thomas Bertling PDF

How to Draw: drawing and sketching objects and environments from your imagination, by Scott Robertson Thomas Bertling PDF

How to Draw: drawing and sketching objects and environments from your imagination, by Scott Robertson Thomas Bertling PDF
How to Draw: drawing and sketching objects and environments from your imagination, by Scott Robertson Thomas Bertling PDF

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